OmniGraffle Tip: Search Graffletopia within Omnigraffle
OmniGraffle has become my favorite tool for all design work. Stencils are reusable diagrams, like templates in MS Word. There are some stencils like YUI, Facebook that I use frequently, but I also search for new stencils often. Graffletopia has the best collection of Omnigraffle stencils online. I am surprised that Omnigroup is not maintaining their own repository of stencils. It is like Mozilla not maintaining the FireFox addons repository.
It is possible to download stencils from Graffletopia without leaving Omnigraffle. To download stencils within Omnigraffle, open the stencils window (shortcut: ⌘+0) and click on the triangle next to the lens icon
and choose Graffletopia. Now you can search for stencils as you would on Graffletopia website. Click on the search results and select install to download the stencil.


This design pattern of installing addons/extensions within the host application is becoming standard. During the early days Firefox for example, users had to visit Firefox addons website to find extensions, download the file and install them. Now users can install addons within Firefox itself. Other browsers like Google Chrome also do the same.
Do you have any OmniGraffle tips? Share them by adding your comments below.
Tools to reduce distractions and stress
Some free software tools (mostly OS X) I have been using with some success to reduce distractions and stress while working on my computer.
Timeout – This application reminds me to take breaks while working on my computer. I can set how frequently I want to take a break and how long I want to take a break. There are many more settings but these two are the basic settings. When it is time for a break, Timeout gets into full screen to remind about the break. If I can’t take the break for any reason, there are two buttons to skip the break and postpone the break. I have configured it to take a 20 second break every 20 minutes. During the break, I do some light stretching, look outside my office window to reduce eye strain or just walk around. It has been very helpful to reduce my back pain. (http://www.dejal.com/timeout/)
Freedom: A simple application to block my Internet connection for specified number of minutes. Once the time has been entered, the application will not respond until the set time has elapsed. If I HAVE to connect to the Internet, I have to restart my computer. Inters tingly, the time spent in standby or sleep mode does not count. I used Freedom frequently while writing my novel for NaNoWrimo 2009. Helped me to stay focus on my writing and stay away from the distractions. (http://macfreedom.com/)
JDarkRoom – A full screen text editor that has, well … nothing. I’m writing this blog post in JDarkRoom. The application takes over the entire screen. Only the contents of the text file is on the screen. There is no toolbar, context menu, or even the OS X menu bar, dock bar. It doesn’t support formatting and spell checking – which are my only complaints. But the absence of those features helps to focus on my writing and not worry about spelling or formatting. (http://www.codealchemists.com/jdarkroom/)
ResuceTime – I use this tool occasionally. Analytics tools can become an escapade. Instead of getting work done, I can spend time on the productivity tool. RescueTime could be that tool. It is an desktop application that runs in the background and tracks the amount of time I spend on application and websites. I can visit the website to view the aggregate times and categorize/tag my applications. It provides so much information that I can spend a lot of time looking at the data. A recent update has premium feature that looks promising – to get into focus mode. It blocks access to distracting websites and applications for given time. (www.rescuetime.com)
- Readability – A bookmarklet to format a web page for easy reading. Smartly removes all the unwanted page elements and presents the web page in a format I can customize.
- Empty New Page – Google Chrome’s blank new tab extension. Replaces the distracting Chrome’s default start page with a blank screen.
Literature Review: Motivations for contributing to Linux Kernel
This is my literature review of a paper by G. Hertel et al. titled – “Motivation of software developers in Open Source projects: an Internet-based survey of contributors to the Linux kernel”.
Based on discussions in the mailing list, the two motivations for contributing to Linux kernel were identified: “fun to program” and to compete with other projects and commercial software. But since there wasn’t any empirical evidence to verify this anecdotal evidence, the authors conducted a research study the Linux Kernel community to verify the claim.
Open Source Software (OSS) development has some properties of a social movement and a small work team. The authors used models developed by sociologists, to explain participation in social movements (EKM) and work teams (VIST). Thus the authors combined the data from three sources – Open Source community, research on social movement participation and work teams to develop a model for explaining OSS participation.
The authors announced the survey on the mailing list. In the spirit of openness the survey and its motivations were published on a website and invited comments. The final survey was expected to take a 15 minutes to complete. Survey respondents were classified into developers (kernel developers or module maintainers) and readers.
Using factor analysis, seven factors were identified in the responses as follows:
- Identification as Linux user
- Identification as a Linux developer or with a Linux subsystem
- Pragmatic motives related to the improvement of one’s own software and career advantages
- Norm-oriented motives related to reactions of relevant others (family, friends, colleagues)
- Social and political motives related to supporting independent software and networking within the Linux community
- Hedonistic motives such as pure enjoyment of programming
- Motivational obstacles related to time losses due to Linux-related activities
Not all the factors had influence on the contributions made to the project. Only the following factors predicted contributions to Linux Kernel:
- Factors (2) and (7) predicted the numbers of hours spent, especially by developers.
- Factor (3) predicted willingness to engage in Linux related activities in future
The developers worked on subsystem like a virtual team. Survey respondents who were developers answered additional questions about their contribution like number of lines and patches. These variables were predicted using motivational processes.
- Number of hours spent is correlated with how important a developer considered his/her contribution to the subsystem (referred as Instrumentality).
- A developer’s willingness to increase participation in the subsystem was correlated with his/her perceived value of the subsystem goals (referred as valence) and instrumentality.
- Number of patches accepted from a developers was explained by self-efficacy and instrumentality.
- Finally, the number of lines a developer submitted was correlated with self-efficacy.
The authors have made a good case for treating open source community participation as a social movement. Which gives a good source of reference for researchers studying open source communities. The study also gives a set of motivational factors that can be used to other open source communities.
I was concerned that survey might have selection bias since respondents choose to participate. Also the paper did not mention the population size, although that is difficult to determine given the nature of the medium. It is not surprising that the authors did not receive many responses when they started a discussion about the survey before launching. I’m curious if the researchers received many comments that were against the intentions of the study, how they would proceed. Finally, I was tad disappointed that the research did not use any data from mailing list or source code repository. It would have been interesting if the study involved correlating surv
Random Number Generation without a physical device
Random numbers are an important part of the digital world. Computer security relies on prime numbers and random numbers to secure communication channels. And we rely on physical devices to provide us with a random number.
Humans are hopeless in coming up with a random number. Ironically, it is because we try to avoid any pattern while coming up with a random series. I’m fascinated that we need a physical device to generate an ideal random number. In other words there is no algorithm that will yield a random number every time it is executed. There are some pseudo random number generators that are good enough. But in theory they are not truly random.

We essentially need a black box to generate the random number. We should not know how the black box works inside. True random number generators rely on the quantum properties to generate a random number.
Impact of industrialization on fashion
A while back I read the book Sustainable Fashion: Why Now? – a book on technologies, methodologies and practices to developing a sustainable clothing. I can’t use word industry because the book advocates abandoning the contemporary industry’s producer-consumer approach to solve problems.
It was interesting to learn about the clothing and fashion before the advent of industrial age. Resources like fiber were scarce; people spun the fibers and wove clothes in families and communities. Clothes were reused heavily. Damaged clothes would be re-purposed as another garment or in worst case used as cleaning rags. Thus the life span of the fabric increased. In essence all the garmenting was done by the users.
With the advent of industrial age, the process user production of garments was disrupted. Industrialization of fabric and garment production caused the supply to outstrip demand. It changed the framework of garment production to a producer-consumer linear model. In the new framework, if there is a need for a product, then a producer gathers raw materials, processes it and floods the consumer market. So we consume more clothing than we need. Unused clothing ends up in landfill instead of being recycled like pre-industrial age.
Many solutions to reduce fabric waste and improving recycling are discussed in the book. Fashion was very democratic. It was defined by users who wore the garments, and reused it heavily. Industrialization disrupted this model. Now we have fashion designers and trend setters to define the fashion.
I'm a 2009 NaNoWriMo Winner!!
Say hello to a NaNoWriMo winner. I wrote a 50,000 word novel within
the last 30 days. For the last 30 days I have been writing without
thinking a lot. So this post might be plenteous. I don’t have a single
reason why I participated in the competition. Here are some:
* It feels good to write. Especially a novel, you create an
environment and you control it. But there were instances when I
thought the character have taken over the novel and I was just being a
tool to write them.
* It is a good conversation topic
* I weaved my personal journal into the novel subconsciously
* I don’t have to read it
Bifocal display prototype

I’m reading Sketching User Experience by Bill Buxton. It is a interesting book, just the title convinced me to read the book. In a chapter the author refers to the prototyping of the bifocal display (YouTube Video of the original prototype) which displays receding text above and below the user’s field of vision. This allows to gauge what is coming up ahead and what was just read. This solution can be useful for reading text in small displays. The author recreated a prototype of the bifocal display using materials found around the office. THe author went on to say any interaction designer should be able to recreate the prototype and record a video of it in 30 minutes. I took up the challenge and started creating the prototype.
The book has pictures showing how the prototype was constructed. So I started by collecting materials similar to what was used in the book – cardboard pieces, magazine cutouts, pens. I didn’t have a printer or a screenshot printout – so I sketched it on a blank paper. I used rice instead of glue (gross!). For the first 5 minutes I thought this would be a cake walk. But when I started putting together the cardboard and the screenshot I had aligned issues. Then there were problems with the thick edges of the cardboards.
I kept reminding myself that the end objective is to show how the user experience will be, the materials and method don’t matter. I tore up the thick edges and used a cardboard box instead of the single cardboard sheet. Finally I set up the camera on a bar stool and recorded the video. I completed the prototype in 35 minutes. My prototype would not be effective in communicating the intended experience of the bifocal display. But it was a good learning experience for me.
Cost of making a financial transaction
I came across an interesting service Tipjoy. to simplify the hard problem of co-ordinating a monetary transaction. Exchanging money is a very strong social signal. When we communicate with others we are exchanging only attention, other costs associated with communicating are almost zero. Internet and mobile technologies have made attention very scarce resource. I would argue that in some context it is more scarce than money. Attention scarcity is one of the challenges facing development of new Web 2.0 applications.
I think money, in the form of micro transactions, can be used to solve of this problem. By micro payments I mean in the order of few dollars or dimes. But coordinating human activities is very difficult, let alone exchanging money. So the cost of making a financial transaction is greater than transacted amount (a few cents dimes.)
It is not a very difficult problem. But I think it is a more rewarding problem to solve than doing information aggregation (news feeds), new messaging channel (Twitter), or similar tools which only steal more attention from us.
Go tipjoy, go, run like a wind….
I dig – Klaxons – Golden Skans
I came across this new band -- Klaxons. Their song the Golden Skans is very good. I purchased a DRM free mp3 from Amazon for .99 cents. I think it was worth it
